Mark W.rites

design

Information architecture outline aside an illustration of a web page. The outline shows a parent of fruit with two children: apples and melons. The apples branch has three children: Pink Lady, Envy, and Honeycrisp. The melons branch has one child: Sugar Kiss. The web page illustration shows a long passage of fake content with a headline that reads 'apples.' A sidebar shows three navigation items from the apples branch of the outline.

The fundamental purpose of information architecture is to enable efficient information retrieval. We accomplish this with meaningful information structure and intuitive labels. And we bring them together with sensible navigation design.

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The front cabin of a futuristic concept car. It's mostly white with electric blue lights near the dashboard, console, and manual controls.
Concept car for Jaguar

UI design takes on an entirely different meaning when the UX doesn’t include a screen. That’s a lot of what automotive UX/UI design is all about.

In the early years of my career, every user experience I was designing comprised a single modality and a single visual UI. As my career progressed, I was able to work on an ever-expansive ecosystem of modalities, including products with smaller UIs, and even without UIs at all.

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Collage of segments from bill-pay designs explained in this article.

Good design is holistic. It considers the journey your audience is on well before they ever interact with your product. It guides them from start to finish, even if your product only touches the center of that path. It also means understanding their emotional state, which in turn impacts their mental state. And their level of tolerance for whatever UX you’re about to put in front of them.

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Illustration by Storyset. It’s a wall of layered UIs with two nicely-dressed people looking at and discussing them.

I’ve been designing and using digital interfaces for well over two decades. In that time I’ve seen a handful of mistakes that we keep making, over and over again. They’re the UX faux pas that I love to hate. 5 of them, in particular, are especially egregious. Let’s avoid all of these at all times.

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Two buttons side by side. The first shows a button with lots of padding and a pointer cursor hovering over the label, showing that it is the only clickable target. It includes a description that reads 'no, thank you.' The second shows the same button with a pointer cursor hovering over the edge of the button, showing that the entire button is clickable. It includes a description that reads 'yes, please.'

Well-intended product design can turn into a usability/accessibility nightmare. Something as simple as a button can be marked up with HTML/CSS in myriad ways. We can make sure it’s done properly with a sensible markup.

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Illustration of a large group of diverse people, representing many ethnicities, genders, ages, and religions.

Two weeks ago a small publisher sent me an email about the book I'm writing. They asked what it was about. I responded with a synopsis and a link to the talk I've been giving which is the foundation for it. It’s about exclusivity and biases in design.

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Colorful illustration of two men talking in a library, one wearing casual dress and the other wearing a suit.

While there are many reasons to make a product accessible, the most important is simply because it’s the right thing to do. But you may have a client, team, or boss who doesn’t see the value. It’s absurd that we even have to sell accessibility, but often we do. If this is your world, I got you (complete with resources, below).

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Lou Ferrigno as the Hulk from the 70s TV series with his arms raised while flexing his muscles and growling.
That’s Lou Ferrigno, not my father.

I think I was six, which would have made my brother four. We were avid fans of The Hulk TV series, starring Lou Ferrigno. My dad, like most 70s dads I suspect, had a crush on Lou because he was manly and buff. For my brother and me, though, we just loved that he was green, wore purple pants, and beat the shit out of bad guys for doing bad things.

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